
using UnityEngine;
using UnityEngine.Timeline;
[TrackClipType(typeof(VSBasicClip))]
public class VSBasicTrack:TrackAsset
{
    public VSClipType trackType;
    protected override void OnBeforeTrackSerialize()
    {
        base.OnBeforeTrackSerialize();
        this.name = trackType.ToString();
    }
}

